TextBufferRange.opIndexAssign

Sets the character value of the AnsiChar at index i.

Notes: This preserves the colouring and styling of the AnsiChar, as we're simply changing its value.

  1. void opIndexAssign(char ch, size_t i)
  2. void opIndexAssign(AnsiChar ch, size_t i)
    struct TextBufferRange
    @safe pure @property
    void
    opIndexAssign
    (,
    size_t i
    )

Parameters

ch AnsiChar

The character to use.

i size_t

The index of the ansi character to change.

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